Move to the Northern edge of the territory and recruit two Blue Horrors On Tzeentch.Attack and destroy Shou Lu's army (auto-resolve will be fine).Very useful for creating turmoil, especially if you plan to invade the subsequent area and need to weaken the owners Niche, but can be used to snipe key enemy armies or settlementsīreak the military or defensive alliance between two factions.Įspecially useful to prevent potential Confederations
Give a faction a war coordination target even if they are not your ally. Good for when you need to take a settlement quickly without enemy reinforcements Similar in use to Reveal Faction IntentionsĪll characters have their movement disabled for the faction’s following turn. Grants total vision of a target faction’s territory. Potentially useful for outmaneuvering enemies Shows the movement and attack plans of all armies a target faction controls. Situational, only useful for enemies trying to flank you Niche, as the rebel army is small and weak Open the gates of a major settlement with walls for any battles in that settlement in the next few turns.Ĭauses a rebellion in a region, spawning a hostile army next to a settlement. Using this on cooldown efficiently secures territory.įaction capitals cannot be controlled via this mechanic Transfer control and ownership of one settlement to a new faction.Ī fantastic way to secure settlements.